Just keep in mind that this is just a little fun side project of mine, so I wont necessarily bring my A game or go the extra mile. Surprisingly enough, theres quite alot of nuance to the Diablo 2 design and the smaller details really help make it what it is. This is a work in progress, feedback and opinions are appreciated. However, actual images of the Diablo 2 3D model can also be helpfull to further identify details and nuances in the design: My main references are the sprite itself aswell as this little artwork of Diablos head from the back of the Diablo 2 box: What matters to me is not just to replicate the actual 3D model used for the Diablo 2 sprite, but to capture HOW the players see the sprite and to capture the impression that the Diablo 2 sprite has.Īs such, the model will differ from the original 3D model in certain ways to better get across what players actually see when looking at the sprite. The horns, aswell as the rest of the body as seen in the pictures is currently still a placeholder slapped together in 10 minutes (the colors arent even matched correctly with the head yet), but just like in the pictures the body will be based on this Heroes of the Storm Diablo model, although I will make many modifications to it, both to the mesh and textures to properly get the feel of the Diablo 2 design across (some of the modifications you can already see in the pictures): The head is completely custom with meshes and textures created by me. This model is not yet finished and currently a work in progress. The model is designed, detailed and proportioned as a third person perspective model, not RTS perspective and as such would work best in a third person environment. As such, Im currently working on and off on creating a Diablo 2 Diablo (geez) model for Starcraft 2. I always wanted to have a proper 3D model of that guy. For me, its the quintessential essence of the design of the Diablo franchise. I always loved the design of Diablo from Diablo 2.
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